Wrath

Setting

The World

What is known, so far. Much is not.

The continent of Eriska

Explore all 144 sections of Eriska, including Muthiyeh at C5, the under-river passage at D8, the Rift woodland at E8 and Willowwood at D9.

The continent of Eriska, torn in two by the Rift. Zoom in and tap a place to learn more.

Zoom in halfway or press Gridlines to reveal map sections

Peoples of Eriska

Khar Dunmor

Dwarves

A hold carved into the northern peaks. Its forges have not cooled in a thousand years.

The Greyteeth

Dwarves & goliaths

Snow-bitten mountains where clans trade iron for grain.

Aelthorn Wood

High elves

An ancient forest of silver-barked trees. Outsiders rarely leave the paths.

Riftwatch

Humans

A border fort now staring straight into the newly opened Rift.

Brackenford

Halflings

Rolling river farmland, famous for pipe-weed and strong cider.

Willowwood

Humans & lizardfolk

A treacherous swamp town, lit by fireflies and stranger things.

Saltmere

Humans & sea-folk

A crowded southern port where every rumour is for sale.

Thornvale

Wood elves

Dense southern woods, guarded by archers who never show themselves.

The Shard Isles

Tieflings & sea-folk

Scattered isles ruled by pirate-lords and exiles.

Kingsfall

Humans

The crowned capital of the east. Its court is already whispering about the west.

Ashenhold

Dragonborn

A tower-city of oath-sworn clans who remember the old dragons.

Vharog Wastes

Orcs & goblins

Ash plains beneath a smoking volcano. The war-chiefs are restless.

Northmarch

Humans & goliaths

Frozen highlands of hunters and hard winters.

Port Corrin

Humans & gnomes

An eastern harbour of clockwork cranes and merchant fleets.

The Ironspine

Gnomes

Mountains honeycombed with tinkers' workshops.

Tidehollow

Halflings & cat-folk

A sunny peninsula of smugglers, sailors and spice.

Aria

The mortal world. Two days ago it cried out - a sound felt rather than heard, from coast to coast.

The Rift

A wound hundreds of miles long tearing Eriska in half. Things from the deep and dark now climb its walls. Strange shards glitter in its depths.

Willowwood

A beautiful forest swamp town on stilts, alive with glowing fireflies - and with dangerous beasts in the dark beyond the lanterns. Its famous delicacy, Willowwood Green, is smoked by the locals each night as they relax on wooden porches over the water and watch the fireflies drift. The innkeeper is always happy to offer a newcomer a taste. Find it on the map at section D9.

For players

Wrath is built for 5th-edition style tabletop play. Every class fits, though an artificer will find plenty in the Rift worth studying. Expect horror, hard choices, and a story that rewards humility as much as courage.