Setting
The World
What is known, so far. Much is not.
The continent of Eriska
Explore all 144 sections of Eriska, including Muthiyeh at C5, the under-river passage at D8, the Rift woodland at E8 and Willowwood at D9.

Zoom in halfway or press Gridlines to reveal map sections
Peoples of Eriska
Khar Dunmor
Dwarves
A hold carved into the northern peaks. Its forges have not cooled in a thousand years.
The Greyteeth
Dwarves & goliaths
Snow-bitten mountains where clans trade iron for grain.
Aelthorn Wood
High elves
An ancient forest of silver-barked trees. Outsiders rarely leave the paths.
Riftwatch
Humans
A border fort now staring straight into the newly opened Rift.
Brackenford
Halflings
Rolling river farmland, famous for pipe-weed and strong cider.
Willowwood
Humans & lizardfolk
A treacherous swamp town, lit by fireflies and stranger things.
Saltmere
Humans & sea-folk
A crowded southern port where every rumour is for sale.
Thornvale
Wood elves
Dense southern woods, guarded by archers who never show themselves.
The Shard Isles
Tieflings & sea-folk
Scattered isles ruled by pirate-lords and exiles.
Kingsfall
Humans
The crowned capital of the east. Its court is already whispering about the west.
Ashenhold
Dragonborn
A tower-city of oath-sworn clans who remember the old dragons.
Vharog Wastes
Orcs & goblins
Ash plains beneath a smoking volcano. The war-chiefs are restless.
Northmarch
Humans & goliaths
Frozen highlands of hunters and hard winters.
Port Corrin
Humans & gnomes
An eastern harbour of clockwork cranes and merchant fleets.
The Ironspine
Gnomes
Mountains honeycombed with tinkers' workshops.
Tidehollow
Halflings & cat-folk
A sunny peninsula of smugglers, sailors and spice.
Aria
The mortal world. Two days ago it cried out - a sound felt rather than heard, from coast to coast.
The Rift
A wound hundreds of miles long tearing Eriska in half. Things from the deep and dark now climb its walls. Strange shards glitter in its depths.
Willowwood
A beautiful forest swamp town on stilts, alive with glowing fireflies - and with dangerous beasts in the dark beyond the lanterns. Its famous delicacy, Willowwood Green, is smoked by the locals each night as they relax on wooden porches over the water and watch the fireflies drift. The innkeeper is always happy to offer a newcomer a taste. Find it on the map at section D9.
For players
Wrath is built for 5th-edition style tabletop play. Every class fits, though an artificer will find plenty in the Rift worth studying. Expect horror, hard choices, and a story that rewards humility as much as courage.